ABOUT ME
Hi, I’m Siddharth, but most people call me Sid. I come from a family of well-educated scientists, engineers and doctors, so when the time came to decide on what I wanted to do for a living I reluctantly chose engineering. However, soon in my second year I realized that my passion laid elsewhere. Ever since I was a young boy I have enjoyed playing video games and exploring every bit of detail that goes into making them so exciting and fun. Being the only child who lived and breathed video games I wanted to be a part of the video games industry and when I discovered the Bachelors of Game Design program at Sheridan I realized that I could turn my passion into a living.
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I had very little experience in game engines and modeling software, but I would not let that stop me from perusing my dream. I spent every bit of my energy into focusing on game design while learning Unity, C# scripting and Autodesk Maya on the side, and within my first year I was capable of transferring my game concepts from paper to a tangible product. To me this felt like sprouting wings and discovering new heights, being able to visualize a design and prototype it in a game engine was one of the most liberating feelings I have ever felt.
As a designer, I have realized that my creative process is continuously evolving, rather than being a set methodology or a simple collection of ideas. I am well aware of the important significance of research and understanding source material, not simply for information, but inspiration as well. I believe that having a thorough knowledge of where inspiration is derived from is essential for understanding how to apply it within game design. Almost all of my inspiration comes from games that I have played in the past or am currently playing and is not limited to my experiences alone, I also appreciate and derive inspiration from other designer’s experiences and welcome their new and innovative designs.
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I strongly believe that one of the cardinal rules towards delivering a fun gameplay experience involves learning from past game design concepts and applying that knowledge in new and different ways. Recognizing what has been successful in the past, often helps in realizing what has potential to work in the future. The best part of designing games for me is finalizing and tuning every detail. When I can see a solid concept in design, every single detail matters, and the mixing of a solid concept with the perfection to each detail is what creates great games.