CONTACT
Name: Siddharth Akolkar
Address: Brampton, Ontario
E-mail: akolkar.sid[AT]gmail.com
PROFESSIONAL STATEMENT
Highly organized, creative and dedicated designer with a keen eye for details; able to adapt to changing priorities and maintain a positive attitude and strong work ethic. Experienced in strategizing and prioritizing effectively to accomplish multiple tasks and staying calm under pressure. Capable of filling multiple roles with a strong background in various Game Design skills.
EXPERIENCE
Level Designer, QA Tester/Analyst and Project Manager April 2018 – November 2022
- Qublix Games
​ • Creating fun, clever and rewarding puzzle game levels for a mass-market target audience.
​ • Performing ongoing tuning, balancing levels and designs based on testing, player feedbacks and data metrics.
​ • Critiquing and providing feedback to other level designers to ensure the quality of levels is up to company
standards.
​ • Researching and analyzing competitive products.
​ • Working alongside design, art and programming teams to develop innovative and engaging new games and
app features.
​ • Creating design documentation to define and illustrate game features.
​ • Performing comprehensive quality assurance (QA) for new games and app features to ensure high quality,
accessibility and gameplay standards are met across all game content.
​ • Maintaining good customer relationships by interacting in a professional and friendly manner to help resolve
issues and address concerns.
​ • Identifying and escalating new issues as per specified protocol, analyzing customer reports to eliminate and
determine underlying issues, as well as organizing and documenting bug reports for effective communication
between project manager and programmer.
​ • Managing live operations of existing products by releasing new game content on scheduled dates, adjusting
product pricing values during sales and monitoring metrics for any new issues.
​ • Help with translations and localization of in game content.
​ • Assist in training new hires with learning the company’s various different level editor software and help them
understand the workflow for testing and designing levels.
​
Level Designer, Game Designer and Programmer September 2016 – April 2017
– Suplex Games (Final Year Capstone Project Team)
​​ • Designing a simple yet complex and dynamic level to help facilitate an exciting combat experience.
​ • Balancing combat and gameplay mechanics to enable various different player strategies.
​ • Creating and maintaining all design documentation to define and illustrate game features for effective
communication between team members and faculty supervisors.
​ • Researching and collecting reference material for the game assets as well as assisting in creating said assets.
​ • Visualizing and building an immersive environment composition using the produced game assets.
​ • Help write C# scripts for level mechanics, weapon behavior, UI elements, camera system, sound queues and
player controls.
​ • Working alongside team members to playtest and provide feedback to help iterate and improve game features.
​ • Awarded 3rd place, out of 85 other post grad game projects, in the best artistic achievement category, judged
by Ubisoft Toronto and AMD.
​
Additional Game Designer January 2016 – May 2016
– Red Meat Games (co-op)
​​ • Working alongside game designers, artists and programmers to help create the combat systems for their VR
game title, First Impact: Rise of a Hero.
​ • Designing missions/quests to create interesting gameplay experiences.
​ • Writing design documents to help define and illustrate gameplay features.
​ • Researching and analyzing competitive products, while collecting reference materials.
​ • Testing game features, system tools and providing feedback after performing comprehensive quality
assurance (QA) to ensure high quality and accessibility across all game content.
​ • Assisting the narrative designer in writing engaging story beats that transition seamlessly with the designed
missions/quests.
​ • Gray boxing city level layouts and setting markers for missions/quests.
EDUCATION
September 2013 – April 2017 Honours Bachelor of Game Design
Sheridan College, ON
January 2013 – August 2013 Certificate of Art Fundamentals Sheridan College, ON
SKILLS
Game Engines:
• Unity
• Unreal
​
Design Skills:
• Systems Design
• Level Design
• Content Design
• Technical Design
• Character Design
• UI/UX Design
​
Scripting Languages:
• proficiency in C# scripting
​
Supplemental Game Development Skills:
• Autodesk Maya
• Adobe Photoshop
• Adobe Illustrator
• Microsoft Word
• Microsoft Excel
• Microsoft Visio
• Trello
• JIRA
• Project Planning and Production Management
• QA Testing
​
Personal Skills:
• Self-motivated
• Hardworking
• Honest
• Goal oriented
• Dependable
• Team player
• Excellent verbal and written communication skills